Developer Comment: The spread reduction is intended to improve the Assault mode weapon's effective range against smaller targets while not changing much in regard to how good it is against tank heroes and their large size.
Developer Comments: Yeah, we’ve switched up his configurations a little. So anyway, start blastin'.
Developer Comments: Bastion's self-healing during transformation was doubly effective with how the Ironclad passive stacked with armor damage reduction, making him too capable of surviving ambushes and dives.
Developer Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn't need to be quite as damaging. The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance.
Developer Comments: There are several small tuning adjustments to Bastion here with the goal of improving overall effectiveness, as Bastion’s weakness of being a large and immobile target has proven tough to overcome, even with such powerful damage potential.
Configuration: Artillery now automatically casts when the timer runs out
Added the Hero-Specific Options:
Developer comments: The intent for Bastion's ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won't be as lethal the closer the target gets to the edge of the explosion range.