Anti-Boost
No Escape
Developer Comment: There has been a lot of community feedback surrounding D.Va lately. On average she hasn't been overperforming, but she’s quite difficult to take down. So we're shifting some of her armor to normal health and reducing her max combined health by 25 armor. With armor's effectiveness being hit in the same patch, we'll keep an eye on how this plays out and adjust as necessary.
Developer Comment: The increase in Defense Matrix availability didn't help D.Va's overall performance that much compared to the amount of frustration it is causing players on the opposing team, so we're reverting it to the previous duration.
Developer Comment: The maximum duration of Defense Matrix is increased by half a second by reducing the rate at which the resource meter drains when in use, so it won't take longer to regenerate. The increased damage on Micro Missiles will help the ability feel relatively more impactful against larger health pools.
Developer Comments: These changes will improve D.Va's effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.
Developer Comments: Mech go zoom and D.Va bomb go boom.
Developer comments: The added projectile speed to Micro Missiles helps improve their consistency at medium range while the decreased movement speed penalty on Fusion Cannons enable D.Va to stick closer to mobile targets, making her more of a threat when diving into the enemy team.
Added the hero-specific options:
Developer Comments: Once D.Va’s mech was destroyed, there was a window of time where the pilot could be damaged or killed before the player fully had control over their character. With this change, D.Va can no longer be damaged by things like explosions or melee attacks before the player fully transitions control from the mech to the pilot.
Added the Hero-Specific Options:
D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix.