Developer Comment: Illari's Captive Sun can be difficult to use effectively due to enemies' ability to dodge its effects. Increasing the radius will improve the consistency and overall value of the ultimate.
Developer Comment: Illari can deal a lot of damage over the course of a game but may have too much ammo, given that her projectiles are easier to land hits due to their increased projectile size. We're also removing the extra environment collision size on her Captive Sun projectile so that it doesn't accidentally detonate early when firing at nearby walls and such. There is a similar fix to prevent her secondary fire beam from impacting a wall instead of allies near it.
Developer Comments: Illari will still see this UI alert but allies generally don't need to as it could occur fairly often and be distracting.
Developer Comments: Illari's Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.
Developer Comments: Fixing a longstanding Illari bug, her solar powers are now fully functional.
Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.
Added the Hero-Specific Option:
Developer Comments: Illari's burst healing output is still a little too high, so we are lowering the effectiveness of the Solar Rifle secondary fire to bring her more in line with other support heroes.
Developer Comments: Illari has had a strong showing since her launch. The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it's often placed out of line-of-sight or at odd angles and isn't being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.