Developer Comments: We're increasing the cooldown on Concussion Mine to reduce the frequency of both Junkrat's mobility and burst damage combo.
Developer Comment: This is mostly a reversion back to how Junkrat's grenades used to ricochet in early Overwatch, which enables more control over the angle of the bounce and helps the weapon better control spaces with some tricky shots, but the projectile size is now reduced after a couple of bounces so there will be fewer random feeling direct impacts near the end of the projectiles lifetime.
Developer Comment: Junkrat's weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We're increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.
Developer Comments: Junkrat put bombs on his bombs. Not sure why this would surprise anybody.
Developer Comments: The previous adjustment to Concussion Mine's maximum damage lowered the effectiveness of Junkrat's grenade and mine combos too much so we are increasing the damage amount slightly.
Developer Comment: As the Concussion Mine already has damage falloff the further from the explosion the enemy player is, lowering the maximum damage will require Junkrat to be slightly more accurate to achieve the same lethality with some of his combos.