Developer Comments: Hyper Ring has seen frequent use in Juno’s kit, but it hasn’t kept pace with the impact of her other powers. We're giving it a boost to bring it in line with the rest of her options, making it a more competitive pick that rewards smart positioning and timing.
Hyper Healer - Power
Black Hole - Power
Developer Comments: We know Juno has been very popular in Stadium but we’re addressing some of the most oppressive aspects of those builds in this update. We have found that on average, Juno was earning less Cash from damage and healing than other heroes, especially in the early rounds. We’re increasing this to help balance out with some of the Pulsar Torpedo build nerfs, as well as to help out the other Juno builds that are underperforming.
Pulsar Torpedo enthusiasts have been everywhere you look in Stadium and sometimes it feels like there's always a Pulsar Torpedo chasing you. We're reducing the cooldown of Cosmic Coolant per hit to reduce some of her ability pacing.
We felt that PulStar Destroyers had too much vertical power for damage focused Pulsar Torpedo builds. We've replaced the Ability Power with Ability Lifesteal to retain that aggressive playstyle.
Solar Shielding was providing too much Ability Power combined with its effect at its current cost.
Cosmic Coolant – Power
PulStar Destroyers – Epic Ability Hero Power
Solar Shielding – Epic Ability Hero Power
Hyper Boost
Re-Boots
Locked On
Developer Comment: We fixed a bug where allies and enemies were not getting welcomed into orbit as indicated by her Ultimate voice line.
Developer Comments: Enhancing Re-Boots to be a more valuable mobility perk, allowing players to hover for longer and utilize the double jump reset.
Developer Comment: Juno’s ultimate remains too powerful when used effectively by her allies. Reducing both the duration and damage amplification will reduce the potency of the ultimate.
Developer Comments: Juno was the top tier meta support hero and was overperforming last season. Orbital Ray has also proven to be one of the more impactful ultimate abilities so we're reducing how frequently it comes up.
Developer Comments: Juno's healing output is too high for how much mobility she possesses so we're shortening her falloff range to increase the importance of positioning well with her mobility abilities.
Developer Comments: While Juno's damage output from her Mediblaster is increased, her healing output is unchanged.