Developer Comment: Lifegrip is great for repositioning allies to help save them but it also telegraphs where they're going to end up so they may take a bunch of damage right afterwards. We're adding a bit more healing to it to help this happen less often, but we'll keep an eye on it so we don't overdo it.
Developer Comment: The increased firing duration for Thorn Volley will give Lifeweaver more damage presence and it lines up better with his auto-charging heal timing to help that flow nicely.
Developer Comment: The Petal Platform was too easy to waste if a player accidentally ran over it without intending to make use of it. Now it resets back to the ground if no one is standing on it. We're also reducing its health so that it's more reasonable counterplay to destroy the platform. Healing Blossom will now passively charge at a slower rate to enable players to swap between weapons without the fear of falling too far behind when swapping back to healing.
Developer Comments: Reach new heights with Lifeweaver through the power of photosynthesis.
Developer Comments: We’re increasing the burst potential of the Heal Blossom to reinforce Lifeweaver's role as a high healing throughput support. The heal per second is roughly the same as before, but individual Heal Blossoms can be charged further.
Dev Comment: Lifeweaver's total healing over a match is significantly higher than any other hero so to help bring it more in line we're making some adjustments to his primary Healing Blossom.
Added the hero-specific options:
Developer Comments: The Tree of Life outputs substantial healing but often doesn't provide enough value for an ultimate ability. To increase its utility, any overhealing done via the Tree is now converted to overhealth. Thorn Volley's spread is now less random, with half the projectiles having a smaller base spread to promote better mid-range consistency. Life Grip now has a longer mobility lockout duration to prevent accidental cancels by the affected ally using a movement ability immediately after the pull being started. Finally, we are supplementing Lifeweaver's survivability with an increase to his overall health pool by converting some of it to shield health in order to account for the large petal hit volume on his back, as well as increasing the healing done by Rejuvenating Dash.
Lifeweaver provides a lot of healing and defensive utility but struggles with the consistency of his offensive damage output when not in close range. As he typically wants to position himself further away from his allies, these changes will enable well-aimed burst fire with the Thorn Volley weapon to be more effective at applying pressure to the enemy team.
Developer Comment: Lifeweaver's stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.
Added the Hero-Specific Options:
Developer Comment: We’ve received feedback that Lifeweaver’s control settings leave much to be desired, especially on controllers. We agree and have updated the default control scheme along with adding a new hero option for those who prefer the previous layout. Additionally, we added the ability to cancel Petal Platform by pressing the button again, similar to how Tree of Life already works, in order to help simplify the controls and reduce the amount of ability buttons displayed. We hope these changes will make playing Lifeweaver approachable for more players.
Lifeweaver’s Controls & Options have been changed, with a new default control scheme added:
General