Developer Comments: Mei's damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.
Developer Request: Definitely do not use this to get to spots on the map you’re not supposed to get to, thanks.
Developer Comments: We're reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.
Developer comments: With some of the recent changes, Mei is now slightly overperforming. Her improved primary fire damage output is good for her role, so rather than adjust that further, we're instead targeting the more commonly frustrating crowd control aspect of its slowing effect.
Added the hero-specific option:
Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.
Despite the primary fire gameplay feeling more interesting now, Mei's effectiveness overall was negatively impacted by the trade in damage for more slowing utility. We're shifting some of that power back into her damage.
Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei's primary fire used to have previously, though without the hard crowd control of a full freeze stun.
Cyro-Freeze can now be canceled by pressing the ability’s button again
Added the Hero-Specific Options: