Developer Comment: Moira wasn't that adversely affected by the move to 225 HP, but she could use a small boost to her survivability.
Frightening Fascination
Siphon Strike
Equilibrium
Developer Comment: Moira's ultimate didn't feel threatening enough after the health adjustments across the cast and her own lower health value.
Developer Comment: Moira can be difficult to take down between the low cooldown on her Fade ability and self-healing with the Biotic Orb, so now she has 225 HP and slightly higher damage output to keep an edge to her offensive potential.
Dev Comment: Moira’s right arm is starting to melt from all the experimentation, so she’s switching it up.
Added the hero-specific options:
Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat's Steel Trap, Sigma's Gravitic Flux, Zarya's Graviton Surge, and Cassidy's Magnetic Grenade. They are now disabled similarly to Tracer's Recall or Sombra's Translocator, which are abilities that also phase out and can move the player.
Developer Comments: Being able to use Fade during her Coalescence ultimate gives Moira more playmaking ability by being able to reposition even more quickly and avoid potential threats with quick reactions. Due to the more spread-out playstyle of 5v5, we're increasing the lingering heal duration from her primary fire, meaning it will heal more in total.