Developer Comment: This shift in damage from the Hyperspheres direct impact into the explosion component is to improve the effectiveness of the airburst explosion when playing at max range and makes it more threatening against tightly grouped enemies.
Developer Comments: Sigma is a tank that does not currently have an issue with survivability when cycling between managing his barrier, Kinetic Grasp, and weapon range. We are however increasing the damage of Accretion to bring back more of the threat it used to pose and increase the satisfaction in landing it, as it also did not benefit from the global increase to projectile sizes.
Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.
Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we're making it more reliable to grab enemy targets within its area of effect.
Developer Comments: This change will improve Sigma's ability to protect allies that are further away from him.
Developer Comments: Danger! Falling rocks.
Developer Comments: Sigma has very effective defensive options between his Experimental Barrier and Kinetic Grasp. The barrier regeneration rate is being reduced in order to create more opportunity to attack Sigma directly.
Added the Hero-Specific Option:
Added the hero-specific options:
Developer Comments: Sigma has always had somewhat floatier movement controls than most heroes in order to match his character movement animations. However, this led players to feel like his Tank role passive ability wasn’t reducing the amount he would be knocked back since it took him longer to stop than other tanks. We’ve now adjusted this to the standard hero movement values to make the gameplay interactions feel more consistent.
Gravitic Flux now automatically casts when the timer runs out
Developer Comment: Like Roadhog’s Chain Hook, Sigma’s Accretion and primary fire combo can be highly lethal and can feel like a guaranteed kill against 200 health targets. We're reducing the damage slightly to require an additional volley of primary fire but are also increasing the stun duration to provide allies with more opportunity to follow up on successful impacts.