Developer Comment: Symmetra is performing quite well but we'd like to further enable teamplay around an interesting ability like the Teleporter by making it more difficult to destroy.
Developer Comments: To help solidify Symmetra as a close-range threat, we're increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.
Developer Comments: Symmetra can’t troll you if you don’t press Teleport.
Developer comments: With Symmetra recently gaining more lethality in her long-ranged secondary fire, she's no longer as reliant on playing at close range, so we're reverting her total health back to 200.
Developer Comments: Symmetra is exceptionally map dependent, to the point where she is oppressive in certain situations yet ineffectual in others. The following changes increase her weapon effectiveness while lessening some of the frustrations caused by her turrets. The Photon Projector primary fire is now an even more pointed counter against certain heroes due to its conditional shield health regeneration, and the secondary fire now takes one less fully charged projectile to eliminate most heroes. Symmetra's turrets are especially powerful when focusing on the same target due to their combined total damage output coupled with their slowing effect. We are lowering their raw damage and angling them towards utility to make spreading them out a more viable option.
Added the Hero-Specific Options:
Developer comments: The changes to Symmetra's primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We're reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.