4/1/2025
Developer Comments: Venture got tired of working underground. We hope you dig these changes.
- If Venture is directly impacted by the projectile from Accretion or a similar ability, Venture is not knocked down and instead consumes the rock and heals themselves.
- Can now fly while burrowed.
- Emerge can be charged longer for a stronger effect.
2/18/2025
- While underground, Venture can sense enemies within 25 meters.
- While Tectonic Shock is active, cooldowns refresh 300% faster
- SMART Excavator's range is increased by 25%.
- Dealing damage with Clobber grants up to 30 Explorer's Resolve shields.
12/10/2024
Developer Comment: This is mostly a quality-of-life change that makes Venture's cooldown cycle more consistent, as they tend to activate Burrow while soaring through the air quite often.
- Cooldown rate is now faster anytime Burrow is active, rather than requiring the player to be underground.
9/17/2024
Developer Comment: As a highly mobile damage hero, Venture doesn't need quite as much shield health from their passive as they currently get to be successful. Even though they are a close-range hero, their abilities enable them to close the gap quickly and effectively without taking much damage.
- Shield health gained per ability reduced from 40 to 30.
5/21/2024
Developer Comments: As we continue to monitor Venture's gameplay throughout their release Season, we are making a change today that adds more flexibility to using Drill Dashes. Players will now be less punished for using their Drill Dash above ground and immediately burrowing due to the new accelerated cooldown while underground.
- Cooldown now begins when the ability is used.
- Cooldown is no longer decreased by half when used underground.
- Cooldown is accelerated by 90% when underground.
- Added a 0.2-second grace period after the Burrow timer runs out where emerging can still be charged.
4/30/2024
- Maximum explosion damage decreased from 45 to 40.
- Initial impact damage decreased from 40 to 30.
- Ultimate charge cost increased by 10%.
4/16/2024
Developer Comments: We are redistributing the damage on some of their abilities so that positioning relative to the enemy and tracking a target are more important for dealing maximum damage.
- Impact damage decreased from 60 to 40.
- Damage over time increased from 40 to 60.
- Impact damage decreased from 40 to 30.
- Damage over time increased from 30 to 40.
- Vertical knockback decreased by 30%.